![]() ![]() The tooltip in the health tab seems to indicate that they cannot be removed, only kept in check, and I didnt find anything on the wiki about it, so Im asking here. Contents 1 Acquisition 2 Summary 2.1 Restrictions 3 Analysis 3.1 Uses 3. April 19, 2016, 02:33:13 PM So a couple of my colonists got sick of sensory mechanites recently, and I would like to get rid of them. Planting healroot or making other long term plans might be wise at the first sign of this disease. 15 Technical defName MechSerumHealer The healer mech serum is an item that can heal almost every health condition. Treatment will slow progression or prevent pain from increasing, but will not reduce the duration or positive boosts.īecause of the long duration of this disease and the need for frequent treatment, this can place a long-term strain on medical supplies. Treatment can be applied every 48 ingame hours (2 days, or 120,000 ticks ( 33.33 mins)). The only cure for this disease is time it will fade in 1-2 quadrums. Severity decreases by up to 100% per day when tended actual rate depends on treatment quality.Severity increases by 0.25 per day when not tended.Severity increases when left untended, and slows or regresses once tended. Sensory mechanites cause a minimum of Serious pain, despite the innocent sounding label of "mild" in the health tab. Pain is typically described as Minor, Serious, Intense, or Mind-shattering. While in the needs tab, the pain is described as "Serious," and has a mood debuff of -10. In the health tab, the pain is described as "Mild Pain" but shows -4% consciousness. The early symptom of "Serious" pain is a bit confusing. No other additional effects over early stage.Intense pain (+0.6 pain, indirectly causing -22% consciousness).Serious pain (+0.2 pain, indirectly causing -4% consciousness).You can install the painstopper implant, inject them with Go-juice, or use the Painblock psycast to negate the pain, making them mobile. Note that the pain will incapacitate pawns with the Wimp trait. The mechanites will only be cured with time, and will remain for the same length regardless of what you do. Treatment does not cure the disease, it only prevents the pain from worsening. However, this "disease" is useful if these stats are important, like a Social pawn. The pain's Consciousness reduction will slightly reduce a pawn's actual effectiveness, and gives negative moodlets to most colonists. Sensory Mechanites give massive boosts to certain stats, but also give a large increase to Rest Fall Rate. ![]()
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