![]() ![]() Jubei님이 먼저 게시:Indeed, I wish the galaxy map was more intuitive, there were a lot of star systems in ED that was breathtaking sadly I forgot the name of the sytems. Here's a silly joke for you, regarding the stars in our galaxy, there are different galaxies, sure no man put them there but did you know a higher power created it and placed it there? :D Oh, that's awful :/ Not only that but games such as Fallout too ? You should put aside the "exploration" side for now and try playing that game for the story - you not be disappointed. Because any unexpected situations or a find happens because I was lucky to be in the right place at the right time, and not because someone wanted to give me this "experience". Can't play Fallout, can't play Skyrim for that reason :(īut at the same time I'm huge fan of procedurally generated sandboxes. Every time I see something interesting or unique, my first thought is "someone put it here so I could find it and say "wow!"", and this ruins everything for me. Might sound strange and might be my personal issue but I can't "explore" hand crafted universes. They are not generated, they are hand crafted ) Funny enough, this is exact reason why I'm not thrilled about Star Citizen. For example, I've seen systems with more than 10 stars in it. is responsible for a number of proprietary analysis contained within these reports and must be credited as the report author if shared or distributed beyond the domain of 77ley님이 먼저 게시:The Star Map is pretty, but as there's only 50-100 systems it's really quite straight-forward to generate.įrontier have an Orrery view planned, but it's much more complex to implement as it will need to be able to handle anything the procedural generation throws at it. Other content is available under Creative Commons Attribution-ShareAlike unless otherwise noted. Star Citizen®, Squadron 42®, Roberts Space Industries®, and Cloud Imperium® are registered trademarks of Cloud Imperium Rights LLC. Good things to watch out for! Mineable Material PropertiesĬheck the instability and resistance of various minerals! Copyright NotificationĪll game content and materials are copyright of Cloud Imperium Rights LLC and Cloud Imperium Rights Ltd. All deposits can spawn all mineral types, and each deposit type has a unique RS signature that you’ll see in the scanning interface. Gem Likelihood by LocationĪberdeen is still the Hadanite ROC mining paradise it’s always been! Mineral Chances by Deposit Similar to surface locations, space locations can also get any material in any deposit. I’ve got my opinions on the change, but it is what it is. You can find anything anywhere, with the exception of the Tier 3 common elements. The mineral distribution has gone off the deep end. Janalite might be an eye opener, but it is incredibly rare. Prices have been moved to the backend database as of 3.19 so we’re going to see a lot more dynamic pricing moving forward. Mining Modules Gadgets Refined Ore PricesĪverage sale prices for all refined ores. This means some lasers will be too powerful to effectively break smaller mass rocks without having to toggle power off and on. Mining LasersĪll lasers have been rebalanced for 3.19, with a minimum laser power between 5-20%. ARC L2 also has a great set of tier 1 material bonuses. MIC L5 may be a long drive for most, but the benefits could be worth it. This information comes from direct observation in game. – Added refineries, lasers, modules, and gadgets.– Initial update based on 3.19.0 PTU.8472527 build data. ![]() If you intend on using these for your own website or videos, please make sure to provide credit to !. Please feel free to save these and share them within your orgs. I’ve set my own modeling to figure out the percentage of the total pool for each resource, factoring things like probability to spawn, likelihood of a cluster, and a relative mix of other materials in the area. Hey all! 3.19 Introduces some major balance changes to mining, so I figured it was time to update my charts! There are a lot of changes to mineral distribution and percentages, as you’ll notice. ![]()
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